

While one of your dance partners is in the thick of it, you can also use the Wii U Gamepad to draw on the main screen, pull up lyrics to the song, or pick the next track. Off-TV Play is curiously present, though I have a hard time imagining a use case where dancing in front of your Wii U Gamepad is something anyone would want to do. You’re also getting access to a number of Wii U specific functions. On the Wii U, you’re getting three extra songs: Want U Back by Cher Lloyd, Domino by Jessie J and a cover of Christina Aguilera’s Ain’t No Other Man. There’s no shortage of things to unlock, though the trade-off is that some of the cool game mode stuff that arguably should be available from the outset are buried behind this. Each time that meter reaches a new level, you’ll get the ability to randomly unlock something, such as a new game mode, playlist, or dance routine variation for an existing track. As you complete songs, you gain points that go towards a Mojo meter. Not sure if this is new to the franchise or not, but it has a number of additional incentives to keep playing. Thankfully, there are only a handful of fringe cases like this. Sure, the source material doesn’t give you much to work with, but the super hero motif and dance moves Ubisoft went with feel horribly out of place. Rick Astley’s Never Gonna Give You Up is the worst offender by far. At its worst, the visuals don’t match the song at all. My favourite is Rock Lobster, as that one actually has a dancing lobster in it.

At its best, it’s like you’re watching a fancier classic iPod commercial dedicated to that song. The franchise isn’t really known for its presentation value, though I do enjoy watching the dance routines when the visual accoutrements match the song.
#WII AND YET IT MOVES ROM SERIES#
Not sure if it’s because they’re recycling dance moves from the previous games, or if it’s because they’re sticking a bit too closely to the choreography formula that they seemingly employ on every song, but the phenomenon is noticeable to series veterans. Having played 1 and 2 in the past, the choreography is fairly solid, though many of the dances are starting to feel the same. You can shore up your playlist with downloadable DLC, though your previous songs won’t carry over, and as of writing there’s only 15 downloadable songs available without any more on the horizon as far as I know. I personally can’t stand the use of covers in most music games, and here is no exception. The vast majority of these songs are original recordings, though there are still a few covers strewn about. The nature of the setlist is such that you probably won’t like everything, though it should appease most in a party environment. Just Dance 4‘s setlist covers a wide range of different musical artists from Elvis to Carly Rae Jepsen. However, the counterpoint to that is the fact that Dance Central‘s insistence on accuracy makes it harder to break out at a party and have everyone enjoy it.
#WII AND YET IT MOVES ROM HOW TO#
Personally, I’ll always hold the game’s inability to tell you exactly how to score a perfect on every single move against it. All of the pros and cons of this control scheme carry over to the Wii U, so there should be no surprises. With your Wii Remote in hand, you follow the on-screen dance moves as best you can. Also, the Wii U version that I’m playing has a few console-exclusive perks that may be enough get you back on the dance floor once again.Īt its core, this is the same Just Dance you’ve been playing since its inception. However, for fans of the series, that’s not necessarily a bad thing. Just Dance 4 is the recent main-line entry to the series that’s mostly another one of those. Have you grown tired of cutting a rug with Ubisoft yet? Based on how well the Just Dance series continues to sell, probably not.
